“The city, however, does not tell its past, but contains it like the lines of a hand, written in the corners of the streets, the gratings of the windows, the bannisters of the steps, the antennae of the lightening rods, the poles of the flags, every segment marked in turn with scratches, indentations, scrolls.”—Italo Calvino, Invisible Cities (Harcourt, 1972, p. 11)
“The historical power of the trauma is not just that the experience is repeated after its forgetting, but that it is only in and through its inherent forgetting that it is first experienced at all. And it is this inherent latency of the event that paradoxically explains the peculiar temporal structure, the belatedness, of historical experience: since the traumatic event is not experienced as it occurs, it is fully evident only in connection with another place, and in another time.”—Cathy Caruth, 1995
Alan Kwan: “Bad Trip is an immersive interactive system that enables people to navigate my mind using a game controller. Since November 2011, every moment of my life has been logged by a video camera that mounts on my eyeglasses, producing an expanding database of digitalized visual memories. Using custom virtual reality software, I have designed a virtual mindscape where people can navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.”
“Counter-memory is a way of remembering and forgetting that starts with the local, the immediate, and the personal. Unlike historical narratives that begin with the totality of human existence and then locate specific actions and events within that totality, counter-memory starts with the particular and the specific and then builds outwards toward a total story. Counter-memory looks to the past for the hidden histories excluded from dominant narratives. But unlike myths that seek to detach events and actions from the fabric of any larger history, counter-memory forces revision of existing histories by supplying new perspectives about the past.”—George Lipsitz, 1990
“Made possible by advanced capitalism and an emergent commodified mass culture capable of widely disseminating images and narratives about the past, these [prosthetic] memories are not “natural” or “authentic” and yet they organize and energize the bodies and subjectivities that take them on.”—Alison Landsberg, 2004
"Timehop has always passed the explain-your-startup-in-a-sentence test with aplomb. It’s a daily email that shows you what you were doing a year ago today through Foursquare checkins, Facebook posts, and tweets. But simplicity isn’t its only charm. The service, which started out as a Foursquare hack…, switches out of social media’s only gear (realtime–i.e. what’s next, what’s new, what’s now) to look back fondly at the past… Recently, the startup tweeted out news of a big, impending update," which will include "a friend graph, tagging, and a (year old) newsfeed."